See-through Display First Look – LPVIZ (Part 3)

Virtual Dashboard Demonstration

This is a follow-up post to the introduction of our in-vehicle AR head mounted display LPVIZ part 1 and part 2.

To test LPVIZ we created a simple demo scenario of an automotive virtual dashboard. We created a Unity scene with graphic elements commonly found on a vehicle dashboard. We animated these elements to make the scene look more realistic.

This setup is meant for static testing at our shop. For further experiments inside a moving vehicle we are planning to connect the animated elements directly to car data (speed etc.) communicated over the CAN bus.

The virtual dashboard is only a very simple example to show the basic functionality of LPVIZ. As described in a previous post, many a lot more sophisticated applications can be implemented.

The video above was taken through the right eye optical waveguide display of LPVIZ. We took this photo with a regular smartphone camera and therefore it is not very high quality. Nevertheless, it confirms that the display is working and correctly shows the virtual dashboard.

The user is looking at the object straight ahead. In case the user rotates his head or changes position, his view of the object will change perspectively. An important point to mention is the high luminosity of the display. We took this photo with the interior lighting in our shop turned on normally, and without any additional shade in front of the display.

Hardware and Software Development Progress

Figure 2 – Front view of the headset

Fig. 2 shows a user wearing the headset in its current prototype form. Instead of potentially smaller active optical markers we are using passive marker balls attached to the outside of the unit. The IMU LPMS-CU2 is externally attached to the casing. Several wire connections are required to connect the unit to a PC. As this is only the second version of our prototype, we still have a lot of hardware development to do.

However, I think the general vision of what an eventual product will look like is clearly visible. On the software side, including the differential tracking needed for application in a moving vehicle (LPVR-DUO and LPMS-IG1), we were successfully able to verify all core functionality.

As next step we will move this setup into a test car and evaluate it in a realistic driving environment.

How to Use LPMS IMUs with LabView


LabView by National Instruments (NI) is one of the most popular multi-purpose solutions for measurement and data acquisition tasks. A wide range of hardware components can be connected to a central control application running on a PC. This application contains a full graphical programming language that allows the creation of so called virtual instruments (VI).

Data can be acquired inside a LabView application via a variety of communication interfaces, such as Bluetooth, serial port etc. A LabView driver that can communicate with our LPMS units has been a frequently requested feature from our customers for some time, so that we decided to create this short example to give a general guideline.

A Simple Example

The example shown here specifically works with LPMS-B2, but it is easily customizable to work with other sensors in our product line-up. In order to communicate with LPMS-B2 we use LabView’s built-in Bluetooth access modules. We then parse the incoming data stream to display the measured values.

The source code repository for this example is here.

Figure 1 – Overview of a minimal virtual instrument (VI) to acquire data from LPMS-B2

Fig. 1 shows an overview of the example design to acquire the accelerometer X, Y, Z axes of the IMU and displays them on a simple front panel. Fig. 2 & 3 below show the virtual instrument in more detail. After reading out the raw data stream from the Bluetooth interface, this data stream is converted into a string. The string is then evaluated to find the start and stop character sequence. The actual data is finally extracted depending on its position in the data packet.

Figure 2 – Bluetooth access and initial data parsing

Figure 3 – Extraction of timestamp, accelerometer X, Y, Z values


Please note that the example requires manually entering the Bluetooth ID of the LPMS-B2 in use. The configuration of the data parsing is static. Therefore the output data of the sensor needs to be configured and saved to sensor flash memory in the LPMS-Control application. For reference please check the LPMS manual.

An initial version of this virtual instrument was kindly provided to us by Dr. Patrick Esser, head of the Movement Science Group at Oxford Brooks University, UK.

Collaboration with Pimax

We are happy to announce a collaboration with the head-mounted display (HMD) manufacturer Pimax. Pimax HMDs feature very high resolution (up to 8K pixels) displays and an industry-leading field-of-view (max. 200°). By default, Pimax HMDs support SteamVR tracking and therefore are limited to relatively small tracking volumes.

We developed a special driver that allows our LPVR middleware LPVR-CAD and LPVR-DUO to work with Pimax headsets. Using LPVR, the headsets can now be used within a large-scale, location-based context, in connection with outside-in optical systems such as ART (Advanced Real-Time Tracking).

As Pimax is planning to implement UltraLeap hand tracking in their HMDs in the future, we are confident that we will also be able to extend our inside-out tracking algorithm to their devices.

The video above shows the basic functionality of tracking a Pimax HMD using LPVR and an optical tracking system. The headset’s motions are represented in SteamVR. For this demonstration the tracking volume is relatively small, but can be extended easily by using more outside-in tracking cameras.

This video was kindly provided to us by evoTec Solutions. Evotec is a new company in Switzerland that focuses on virtual reality (VR) solutions for corporations. Contact them for further information!

Design Prototype and Inside-out Tracking – LPVIZ (Part 2)

LPVIZ Prototype Industrial Design

This post is a follow-up to the introduction of our augmented reality (AR) headset LPVIZ. See our previous post here.

For the past two months the LPVIZ team has been working hard to improve our initial prototype. We have enhanced the device’s appearance and optimized it ergonomically. My colleague Seeon Mitchel has made draft 3D prints of the design that he has been planning for the initial release of LPVIZ. The results are looking excellent (Figure 1 & 2).

The ring design for fixing the unit to the user’s head feels comfortable. Even for longer usage duration the unit does not cause fatigue to the neck. See below two photos of the current functional prototype with the newly printed shell.

Figure 1, 2 – The fully functional LPVIZ design prototype

Inside-out Tracking and Gesture Recognition

The latest LPVIZ prototype features a built-in stereo camera. We are using the excellent Rigel module by the company UltraLeap that allows us to, at the same time, run a SLAM (simultaneous localization and mapping) algorithm and UltraLeap’s hand tracking.

Using the Rigel’s stereo camera, my colleague Thomas Hauth has developed a state-of-the-art inside-out tracking algorithm that allows the headset to be used inside a vehicle, even if no special cameras are installed. The video (Figure 3) below shows the fundamental functionality of the algorithm.

Figure 3 – The video shows the fundamental functionality of the LPSLAM inside-out tracking algorithm

It is important to note that this will not be a full replacement for ART outside-in tracking inside the vehicle. ART’s tracking engine is more accurate and robust under difficult lighting conditions. Still, our purpose is to also serve customers that have a smaller budget or no possibility to install additional equipment inside their vehicle.

Thomas wearing LPVIZ

AR HMD for In-Car Applicatons – LPVIZ (Part 1)

What is In-Vehicle AR

This article describes our first steps in the development of an AR HMD for in-car, aerospace and naval applications.

Over several years we have developed our LPVR middleware. In the first version the purpose of this middleware was to enable location-based VR with a combination of optical and IMU-based headset tracking. Building on this foundation we extended the system to work as a tracking solution for transportation platforms such as cars, ships or airplanes (Figure 1).

In contrast to stationary applications where an IMU is sufficient to track the rotations of an HMD, in the in-vehicle use-case, an additional IMU needs to be fixed to the vehicle and the information from this sensor needs to become part of the sensor fusion. We realized this with our LPVR-DUO tracking system.

Applying this middleware to existing augmented reality headsets on the market turned out to be challenging. Most AR HMDs use their own proprietary tracking technology that is only suitable for stationary use-cases, but doesn’t work in moving vehicles. Accessing such a tracking pipeline in order to extend it with our sensor fusion is usually not possible.

Illustration of In-car VR Installation

Figure 1 – Principle of in-car AR/VR as implemented with LPVR-DUO


There are a large number of applications for in-car augmented reality ranging from B2B use-cases for design and development to consumer-facing scenarios. A few are listed in the illustration below (Figure 2).

AR applications in a car

Figure 2 – In-car AR use cases range from a simple virtual dashboard to interactive e-commerce applications. The “camera pass-through” enables the driver to virtually look through the car to see objects otherwise occluded by the car chassis.

HMD Specifications

For this reason, we decided to start the development of LPVIZ, an AR HMD dedicated to in-vehicle applications. This AR HMD for in-car, aerospace and naval applications is to represent the requirements of our customers as closely as possible:

  • Strong optical engine with good FOV (LUMUS waveguides), unobstructed lateral vision (safety), low persistence and high refresh rate
  • System satisfies all requirements for immersive AR head tracking (pose prediction, head motion model, late latching, asynchronous timewarp etc.)
  • HMD is thethered to computing unit in vehicle by a thin VirtualLink cable
  • Computing unit is compact, but powerful enough to run SteamVR and thus supports a large range of software applications
  • Options to use either outside-in or inside-out optical tracking inside the vehicle, as well as LeapMotion hand tracking

In-Car HMD Hardware Prototype Development

We have recently created the first prototype of LPVIZ, with hardware development still in a very early stage, but enough to demonstrate our core functionality and use-case well.

Thomas wearing LPVIZ

Figure 3 – Tracking of LPVIZ works based on our LPVR-DUO technology making use of ART outside-in tracking and our LPMS-CURS2 IMU module. This image shows Dr. Thomas Hauth performing an optical-see-through (OST) calibration.

Figure 4 – The LPVIZ prototype is powered by a LUMUS optical engine. This waveguide-based technology has excellent optical characteristics, perfectly suitable for our use-case.

Work in Progress

As you can see from the prototype images, our hardware system is still very much in an alpha stadium. Nevertheless we think it shows the capabilities of our technology very well and points in the right direction. In the next hardware version that will already be close to a release model, we will reduce the size of the device, applying the points below:

  • Use active marker LEDs instead of large passive marker balls OR inside-out tracking
  • Collect all electronics components on one compact electronics board, with only one VirtualLink connector
  • Create a compact housing, with a glasses-like fixture instead of a VR-style ring mount (Figure 5)

Figure 5 – First draft of a CAD design for the housing of the LPVIZ release version

1 2 3 8