Revolutionizing AD/ADAS Testing: VR-Enhanced Vehicle-in-the-Loop

The automotive industry is in a race to develop smarter, safer, and more efficient vehicles. To meet these demands, engineers rely on sophisticated development processes. At LP-RESEARCH, we’re committed to creating tools that shape the future of mobility. That’s why we’re excited to announce a groundbreaking collaboration with IPG Automotive.

By integrating our advanced hardware and software with IPG Automotive’s CarMaker, we’ve created an immersive Virtual Reality (VR) experience for Vehicle-in-the-Loop (ViL) testing. This powerful solution allows engineers to test Autonomous Driving and Advanced Driver-Assistance Systems (AD/ADAS) on a proving ground with unprecedented realism and efficiency.

What is Vehicle-in-the-Loop (ViL)?

Vehicle-in-the-Loop is a powerful testing method that blends real-world driving with virtual simulation. An AD/ADAS-equipped vehicle drives on a physical test track while interacting with a dynamic virtual environment in real time.

This approach lets engineers observe the vehicle’s response to countless simulated scenarios under controlled, repeatable conditions. The vehicle’s real-world dynamics are continuously fed back into the simulation, ensuring the virtual world perfectly mirrors the physical state of the car. The test vehicle is outfitted with a seamless integration of hardware and software to support this constant flow of data.

The Technology Stack: A Powerful Combination

Our collaboration combines best-in-class hardware and software from both LP-RESEARCH and IPG Automotive to deliver a complete ViL solution.

LP-RESEARCH Stack

LPPOS: Our hardware system for acquiring physical data from the vehicle via ELM327 or OBDLink, completed by Global Navigation Satellite System (GNSS) antennas, and advanced Inertial Measurement Units (IMUs). LPPOS includes FusionHub, our sensor-fusion software for high-precision, real-time vehicle state estimation. More information here

LPVR-DUO: Specialized sensor-fusion software that calculates the Head-Mounted Display (HMD) pose relative to the moving vehicle. More information here

ART SMARTRACK3: An advanced Infrared (IR) camera tracking system from our partner, Advance Realtime Tracking (ART), for precise head tracking.

IPG Automotive Stack

CarMaker Office: The simulation environment, enabled with the ViL add-on.

Movie NX: The visualization tool, enhanced with the VR add-on to create the immersive experience.

How It All Works Together

The key to this integration is a custom plugin that connects out FusionHub software with CarMaker. This plugin translates the real vehicle’s precise position and orientation (it’s “pose“) into the virtual environment.

The system workflow is a seamless loop of data capture, processing, and visualization:

Data Acquisition: LPPOS gathers vehicle data (OBD), GNSS, and IMU measurements and sends it to FusionHub. The SMARTRACK system monitors the HMD’s position, while IMUs on the headset and vehicle platform send orientation data to LPVR-DUO.

Sensor Fusion: FusionHub processes its inputs to calculate the vehicle’s exact pose in the real world. LPVR-DUO calculates the HMD’s pose relative to the moving vehicle’s interior.

Real-Time Communication: FusionHub streams the vehicle’s pose to a dedicated TCP server, which feeds the data directly into the CarMaker simulation via our custom plugin. LPVR-DUO communicates the headset’s pose to Movie NX using OpenVR, allowing the driver or engineer to naturally look around the virtual scene from inside the real car.

The entire LP-RESEARCH software stack and CarMaker Office run concurrently on a single computer inside the test vehicle, creating a compact and powerful setup.

See It in Action

We configured a scene in the CarMaker Scenario Editor that meticulously replicates our test track near the LP-RESEARCH Tokyo Office. The video on the top of this post demonstrates the fully integrated system, showcasing how the vehicle’s real-world position perfectly matches its virtual counterpart. Notice how the VR perspective shifts smoothly as the copilot moves their head inside the vehicle.

This setup vividly illustrates how VR technology makes ViL testing more immersive, effective, and even fun.

Advance Your ViL Testing Today

Are you ready to integrate cutting-edge virtual reality into your Vehicle-in-the-Loop testing and help shape the future of mobility?

Fine-tuning the HMD view and virtual vehicle reference frame is crucial for an accurate simulation and depends on the specific test vehicle and scenario. Our team has the expertise to configure these parameters for you or provide expert guidance to ensure a perfect setup.

Contact us today to learn how our tailored solutions and expert support can elevate your AD/ADAS development process.

Wireless Mixed Reality with LPVR-AIR 3.3 and Meta Quest

Achieving Accurate Mixed Reality Overlays

In a previous blog post we’ve shown the difficulties of precisely aligning virtual and real content using the Varjo XR-3 mixed reality headset. In spite of the Varjo XR-3 being a high quality headset and accurate tracking using LPVR-CAD we had difficulties reaching correct alignment for different angles and distances from an object. We concluded that the relatively wide distance between video passthrough cameras and the displays of the HMD causes distortions that are hard to be corrected by the Varjo HMD’s software.

Consumer virtual reality headsets like the Meta Quest 3 have only recently become equipped with video passthrough cameras and displays that operate at similar image quality as the Varjo headsets. We have therefore started to extend our LPVR-AIR wireless VR software with mixed reality capabilities. This allows us to create similar augmented reality scenarios with the Quest 3 as with the Varjo XR series HMDs.

Full MR Solution with LPVR-AIR and Meta Quest

The Quest 3 is using pancake optics that allow for a much closer distance between passthrough cameras and displays. Therefore the correction of the camera images the HMD has to apply to align virtual and real content accurately is reduced. We show this in the video above. We’re tracking the HMD using our LPVR-AIR sensor fusion and an ART Smarttrack 3 outside-in tracking system. Even though the tracking accuracy we can reach with the tracking camera placed relatively far away from the HMD is limited, we achieve a very good alignment between the virtual cube and real cardboard box, even with varying distances from the object.

This shows that using a consumer grade HMD like the Meta Quest 3 with a cost-efficient outside-in tracking solution a state-of-the-art mixed reality setup can be achieved. The fact that the Quest 3 is wirelessly connected to the rendering server adds to the ease-of-use of this solution.

The overlay accuracy of this solution is superior to all other solutions on the market that we’ve tried. Marker-based outside-in tracking guarantees long-term accuracy and repeatability, which is usually an inssue with inside-out or Lighthouse-based tracking. This functionality is supported from LPVR-AIR version 3.3.

Controller and Optical Marker Tracking

In addition to delivering high-quality mixed reality and precise wireless headset tracking, LPVR-AIR seamlessly integrates controllers tracked by the HMD’s inside-out system with objects tracked via optical targets in the outside-in tracking frame, all within a unified global frame. The video above shows this unique capability in action.

When combined with our LPVR-CAD software, LPVR-AIR enables the tracking of any number of rigid bodies within the outside-in tracking volume. This provides an intuitive solution for tracking objects such as vehicle doors, steering wheels, or other cockpit components. Outside-in optical markers are lightweight, cost-effective, and require no power supply. With camera-based outside-in tracking, all objects within the tracking volume remain continuously tracked, regardless of whether the user is looking at them. They can be positioned with millimeter accuracy and function reliably under any lighting conditions, from bright daylight to dark studio environments.

In-Car Head Tracking with LPVR-AIR

After confirming the capability of LPVR-AIR to work well with large room scale mixed reality setups, we started developing the system’s functionality to do accurate head tracking in a moving vehicle or on a simulator motion platform. For this purpose we ported the algorithm used by our LPVR-DUO solution to LPVR-AIR. With some adjustments we were able to reach a very similar performance to LPVR-DUO, this time with a wireless setup.

Whereas the video pass-through quality of the Quest and Varjo HMDs are comparable in day and night-time scenarios, the lightness and comfort of a wireless solution is a big advantage. Compatibility with all OpenVR or OpenXR compatible applications on the rendering server makes this solution a unique state-of-the art simulation and prototyping tool for autmotive and aerospace product development.

Release notes

See the release notes for LPVR-AIR 3.3 here.

LPVR New Release 4.9.2 – Varjo XR-4 Controller Integration and Key Improvements

New release LPVR-CAD and LPVR-DUO 4.9.2

As it is with software, our LPVR-CAD and LPVR-DUO products for high-fidelity VR and AR need maintenance updates. Keeping up-to-date with the wide range of supported hardware as well as fixing issues that are discovered necessitates a release every now and then. Our latest release, LPVR-CAD 4.9.2 and LPVR-DUO 4.9.2 is no different. This blog post summarizes the changes in the latest version, LPVR-CAD 4.9.2 and LPVR-DUO-4.9.2.

Support for Varjo XR-4 Controllers

The feature with the highest visibility is support for the hand controllers that Varjo ships with the Varjo XR-4 headset. These controllers are tracked by the headset itself, and Varjo Base 4.4 adds an opt-in way of supporting them with LPVR-CAD. Varjo does not enable the controllers by default because the increased USB traffic can negatively affect performance on some systems, and so an LPVR user has to decide whether the added support is worth it on their system. Of course, we also continue supporting the SteamVR controllers together with LPVR-CAD. We detailed their use with the XR-4 in our documentation.

To enable the Varjo controllers in LPVR-CAD, first open Varjo Base. Then navigate to the System tab in Varjo Base. When LPVR-CAD is configured you will find a new input field, depicted below.

Setting its value to “true” will enable controller support, and “false” will disable it. After changing the value, scroll down to the Submit button and click it to effect the change. Varjo also recommends restarting Base after making this change.

Please note that this input is handled by Varjo Base itself, and so this button will also appear in older versions of Varjo Base, for reasons that are too broad to go into here. Providing this support quickly had higher priority to Varjo and us than polish. One issue that can cause confusion is that the Varjo Home screen will not display the controllers, at least in Varjo Base 4.4.0. Unity applications will have to be updated to a recent version of the Varjo plugin. Varjo is working on improving these issues.

 

Updated Support for JVC HMD-VS1W

An interesting AR headset of see-through type is JVC’s HMD-VS1W. It is a niche product which is typically used in the aeronautical sector. This is a headset which uses Valve tracking with a few custom twists. With a recent software update on their side (version 1.5.0) compatibility with LPVR was broken, but it was easy enough to restore and we have recovered full compatibility.

 

Various other changes

One of the key points when creating an immersive VR and AR experience is that the motion should appear as smooth as possible. We are therefore constantly refining our algorithms to meet that goal. This release significantly improves the smoothness of rotations, especially for Varjo’s third-generation headsets such as the Varjo Aero and the Varjo XR-3.

We fixed a condition where under some circumstances LPVR-DUO would crash after calibrating the platform IMU. This was related to a multi-threading issue which caused a so-called deadlock in the driver.

We also added support for a global configuration of our SteamVR driver which can be overridden by local users. Since automatic support for this requires major changes to our installers and uninstallers, we decided to postpone enabling this feature by default. Please get in touch if that is something you want to use already.

We often recommended the so-called “freeGravity” feature to our users to improve visual performance in most circumstances. We changed the default for this setting to match the needs for the most common use cases.

 

*Important note for LPVR-CAD, LPVR-DUO users with Varjo headsets:

Customers who initially purchased LPVR-CAD, LPVR-DUO for the Varjo XR-3 and wish to upgrade to the XR-4 must purchase a separate license upgrade to ensure compatibility. Orders placed before 2024 only cover up to Varjo XR-3 HMD, and orders made from 2024 will cover up to Varjo XR-4 HMD.

We recommend reviewing your maintenance coverage and hardware plans before making upgrades or deploying LPVR across multiple locations. For questions, feel free to contact our support team.

LPVR-AIR for Immersive Collaborative Industrial Design

Wireless Content Streaming

LPVR-AIR is LP-Research’s wireless VR streaming solution. Content is generated on a rendering computer and wirelessly streamed to a VR headset to be displayed. At the same time the pose, orientation and position, of the headset is calculated from tracking data from a camera system and inertial measurements on the headset itself.

The core tracking algorithm of LPVR-AIR is similar to our LPVR-CAD solution. We are combining this established tracking method with wireless data streaming.

This has a few significant advantages:

  • Rendering detailed VR content is computationally too heavy to do all calculations on embedded hardware on the headset itself. Therefore, content needs to be rendered on an external computer and the result is streamed to the headset. LPVR-AIR allows doing this.
  • Designers in eg. the automotive space have their own preference of applications to create content, such as Autodesk VRED. These applications usually don’t run on a headset’s embedded hardware. With LPVR-AIR dsigners can use any application that normally works with a Windows based PC.

Technical Implementation

See below a block diagram of how the LPVR-AIR system is implemented. While we in principle support any Android based standalone VR headset, we currently focus on the Meta Quest line of HMDs, specifically Meta Quest Pro and Meta Quest 3.

Our solution effectively enables designers to explore a large 3D design space with full high resolution renderings using a lightweight headset. LPVR-AIR even allows for the interaction of several users in a design space. An example of such a use case is shown in the video on the top of this post. Two users in our office in Tokyo, being tracked by LPVR tracking, explore a car design together.

Improved Design Process

This opens new possibilities for automotive, industrial, architecture and many more design applications, leading to increased performance of designers and a higher success rate of their designs. LPVR-AIR is based on the ALVR wireless streaming engine, which we have extended to work with our FusionHub sensor fusion solution.

Long term, the ALVR engine makes it easy for us to support a number of different HMDs, additionally to Meta Quest also the Varjo and eventually the Apple Vision Pro series as shown in the image below. With VRED we have an outstanding rendering solution at the base of LPVR-AIR that allows designers to create photo-realistic content while providing extensive collaboration abilities.

If you would like to move towards immersive and interactive 3D design, don’t hesitate to consult with us and give our LPVR-AIR on-premise collaborative design solution a try!

Immersive Driving Assistance with LPVIZ

How LPVIZ Augments Driving Reality

Going beyond a simple screen replacement, LPVIZ is an augmented reality driving assistance solution for the car. It allows displaying related content to a driver or passenger in 3D, superimposed to reality. Content can be placed anywhere inside the car, such as a virtual speedometer over the dashboard, and anywhere outside of the car, such as point-of-interest markers or navigation guidance.

The video on top of this post shows what a drive around the block in Azabujuban, Tokyo with LPVIZ looks like. A virtual dashboard is projected onto the center console of the vehicle. Arrows on the ground show lane guidance to the driver. Red Google Maps-style markers show points of interest. The virtual dashboard stays fixed to the same location in the car, even when the vehicle turns. The navigation arrows move smoothly and the point-of-interest markers are globally anchored.

Perfectly Tuned Components

LPVIZ consists of several components that all have to interact perfectly to create a compelling and safe augmentation experience. The below illustration shows a block diagram of how the hardware components are connected.

Accurate tracking is required to display useful content to the driver: the HMD pose in the local car coordinate system and the vehicle pose in a globally anchored frame. Precise calibration of all components of the solution is essential to provide the highest visual fidelity and driver safety. Our LPVIZ product makes all parts of the system available in a compact form factor, ready to be integrated with any vehicle.

The Past, Present and the Future

In the current development stage we’re focusing on the most essential aspects of the solution: displaying a virtual dashboard, navigation information and points-of-interest. While this is our proprietary content, we’re opening our software to work with 3rd party developers to create their own content building on our platform.

Currently we’re offering LPVIZ as a B2B solution for prototyping, design and research. However, we’re working on reducing system complexity to make it work as a consumer facing automotive after-market solution to be released later this year.

Towards a Consumer Product

We are very proud of the progress our team has made in the past months. We’re moving closer to making our vision of an augmented reality driving assistance system a reality for everyone. One very important take-away from our recent developments is that it’s indeed possible to provide real utility to the driver using technology that is readily available. It might still be early days, but we’re edging towards a product that could appeal to a wider consumer market. This is just the beginning.

1 2 3 7