LPVR Location-based VR Tracking Introduction
UPDATE 1: Full SteamVR platform support
UPDATE 2: Customer use case with AUDI and Lightshape
UPDATE 3: Customer use case with Bandai Namco
Consumer virtual reality head mounted display (HMD) systems such as the HTC VIVE support so-called room scale tracking. These systems are able to track head and controller motion of a user not only in a sitting or other stationary position, but support free, room-wide motions. The volume of this room scale tracking is limited to the capabilities of the specific system, usually covering around 5m x 5m x 3m. Whereas for single user games or applications this space may be sufficient, especially multi-user, location-based VR applications such as arcade-style game setups or enterprise applications require larger tracking volumes.
Optical tracking systems such as Optitrack offer tracking volumes of up to 15m x 15m x 3m. Although the positioning accuracy of optical tracking systems are in the sub-millimeter range, especially orientation measurement is often not sufficient to provide an immersive experience to the user. Image processing and signal routing may introduce further latencies.
Our locations-based VR / large room-scale tracking solution solves this problem by combining optical tracking information with inertial measurement data using a special predictive algorithm based on a head motion model.
Compatible HMDs: | HTC VIVE, HTC VIVE Pro |
Compatible optical tracking systems: | Optitrack, VICON, ART, Qualisys, all VRPN-compatible tracking systems |
Compatible software: | Unity, Unreal, Autodesk VRED, all SteamVR-compatible applications |
This location-based VR solution is now available from LP-RESEARCH. Please contact us here for more information or a price quotation.
IMU and Optical Tracker Attachment
The system follows each HMD using a combination of optical and IMU tracking. A special 3D-printed holder is used to attach a high-quality IMU (LPMS-CU2) and optical markers to an HTC VIVE headset.
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To create a perfectly immersive experience for the user, optical information is augmented with data from an inertial measurement unit at a rate of 800Hz. Additionally to the high frequency / low-latency updates, a head motion model is used to predict future movements of the player’s head. This creates an impression of zero latency gameplay.
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Tracking Camera, HMD and Player Setup
In its current configuration the system can track up to 20 actors simultaneously, each holding a VIVE controller to interact with the environment. Players wear backpack PCs to provide visualization and audio.
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Playground and Camera Arrangement
The solution covers an area of 15m x 15m or more. There is an outer border of 1.5m that is out of the detection range of the cameras. This results in an actual, usable playground area of 13.5m x 13.5m. The overall size of the playground is 182.25m². The cameras are grouped around the playground to provide optimum coverage of the complete area.
Contact us for further information.